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Level-up arrows indicate skill learning in Character Tab. Selection info panel has a button to zoom to selected things There's also an arrow pointing to the person the mouse is over. UI / Info- Colonist table selection is like normal selection - highlights the selected colonists, shift-click to select more, and doesn't close the tab when you click a name. A button to toggle harvestable on growing zones / Hydroponics. The corners are filled in now, and it's so sad how it used to look in retrospect. Cleaner zone edges (and range indicators). Make an area named ' Slaughter' and animals will only be slaughtered in that zone. Make an area named ' Never Home' and the area will never be added to the Home Area Colony Manager is also patched to respect the tag
Rimworld mod manager lost color code#
(Dropdown menu isn't affected, that code was much nastier and I never use that menu anyway) Areas are tagged for Colonist or Animal and don't show up as selectable when not tagged Unlimited number of areas (Since Area Unlocker isn't compatible with other area features) Clicking the area name in the manager jumps to adding to the area. Home/Roof area can be pasted into another area by right-clicking the paste icon Area editing: can be reordered, recolored, cleared, and copy/pasted in the area manager Urgent Refill of stockpiles - Using Allow Tool (e.g. Zone/Stockpile size count, accounting fertility.
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Area/Zone things- A Match Grow button, to add a growing zone and only add matching terrain.
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